With 4+ years of hands-on experience in the game design industry, my depth lies in Internal Production, complemented by knowledge in various other roles. This allows me to excel as a teammate by understanding everyone's strengths and how to support them, leading to a higher quality game and a happier team. I'm hands-on to fully grasp any aspect of how games are made, enabling me to oversee projects from concept to completion.
🏆 The latest game jam I won! 🏆
Here's a clip and an article from the announcement! Knight Rider: Arsenal - taking 3rd place in GameJolt's Together Jam. On this game, I specifically worked as Creative Director and Producer, organizing the team structure to produce 3 unique game modes within 2 weeks. I oversaw the game's script and art style and had the rare privilege of incorporating two of NBCUniversal's iconic IPs - Knight Rider, and Airwolf - to create a team-up between land and air.
More About Me!
I've consistently led winning teams - guiding remote or international teams throughout every development I've done.
Earned $14,000+ and beaten 10,000+ entries in competitions.
I also oversee QA requirements such as gameplay, balancing and prioritizing tasks, and communicating with the team developers and leads.
I maintain creative scopes using tools like GitHub, JIRA, Trello, and Excel - and often communicate with Discord and Slack.
Bonus: I have a deep affection for low-poly / pixel graphics, an affinity that developed through my childhood with classic consoles. - Check out the art I make as a hobby at the bottom of the page~
⭐⭐⭐
Don't hesitate to contact me if you want to work together or connect!