Drop Off
Welcome to the Drop Off.
A simple dungeon crawler but with all the best parts we could add.
- Juicy combat
- Loot and Gold
- Weapon Upgrades and Gear
- Large Map
- Check Points
- Multiple Enemies and a Boss Fight
Controls:
WASD - Move
Shift - Dash (Uses EP, it recharges so dash a lot)
Left Click - Basic Attack
Right Click - Special Attack (Has Cooldown)
Scroll Wheel - Pick item to use in lowest item bar
E - Use item and Equip gear
1 - Use Sword
2 - Use Bow
The doors allow you to go "Forward and Back" to the main room so you can buy, sell, and upgrade.
Credits:
Huntrox and Swagshaw
Code, Asset Assembly, and some pixel art
Further Credits:
Sounds
Beep Yeah!
artisticdude
Music
Eric Skiff
Art
0x72
Aleksandr Makarov
Font
Fonts for Flash
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Authors | 🕹️swagshaw, Huntrox |
Genre | Action, Adventure, Role Playing |
Made with | Unity |
Tags | 2D, Dungeon Crawler, Fast-Paced, Loot, Pixel Art, Retro, Short, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Download
Download
windows-builds.zip 22 MB
Comments
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hey I have a bug where I'm constantly going downwards
web version
probably a problem with the engine, since I had it in other games
nevermind it was just my steering wheel
I came here because I played your tower defense game from the game jam! I really liked the game! It was fun and engaging and I didn't get any bugs! I really liked the feeling of progression you get when you return to the same room with upgrades. I do have some critiques of the game (if i may put my gamemaker's toolkit hat on lol)
You should limit the bow outside of just the boss fight because that was really clever and it shocked me to use the sword when id just been using the bow the entire time, it made me play the way that you obviously wanted. I just found it pretty easy to get through without doing any of the cool moves or using the sword when I finished it with one bow and one sword upgrade. I basically "optimized the fun out of the game" by just using the bow the entire time and never went to the shop after the start cause I though the doors led to a boss fight (see I am an idiot). The game was fun even though I played it wrong lol.
This is long, but I really liked the game and with a few tweaks it could be a fully fleshed out game. I hope I provided some quality criticism that you can learn from and not just another dick on the internet crying about games. If not feel free to shout at me lol.
Hey! Thank you so much for your feedback!
I like your hat! You wear it well. You make some good points, and I like the suggestion of bringing the "immunity" mechanic into other situations. I think that is pretty close to an idea we originally had for the gameplay.
It's nice to hear you enjoyed the game. Thank you so much for playing.
wonderful, very fun and professional game no bugs perfect i hope i play more of this game